

As a home lab or a small home server, it should be fine. I can not guarantee that it will work stable. To clarify, the system is not supported by VMware, so do not use this system in a productive environment. Refer to the Installation section for instructions. Some components used in the NUC are listed in the IO Devices HCL.Ĭurrently, no ESXi version runs out of the box. Not supported means that you can't open Service Requests with VMware when you have a problem. Intel NUCs are not supported by VMware and not listed in the HCL. M.2 22x42/80 slot for SATA3 or PCIe X4 Gen3 NVMe OR AHCI SSD To get an ESXi Host installed you additionally need: Available with and without 2.5″ HDD slotĬomparison with predecessor ( Bean Canyon).Besides that, there are only minor improvements compared to their predecessor, the Bean Canyon.

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It's the first series that is available with a Hexa-Core CPU and full 64GB Memory support. The Frost Canyon is available with i3, i5, and i7 CPU. They are small, silent, transportable and have very low power consumption, making it a great server for your homelab. NUCs are not officially supported by VMware but they are very widespread in many homelabs or test environments. That would be a compelling boost to the Hittites.Intel's Comet Lake-based 10th Gen Frost Canyon NUC series is currently rolled out and after some initial problems with the NIC driver, it is time to take a look at their capabilities to run VMware ESXi.

Having Hittite Awari that persist into later eras and which can be used as spawn points by neighbouring cities would be a wonderful and flavourful boost that could be useful well into Medieval and maybe Early Modern Era, where I might not yet have attached my border outposts but could build units directly in my border territories. One possible boost for this would be to replace those Emblematic Outposts with a unique district that could only be built in outpost territories with influence (like Harbours, Garrisons, Dunnu) that persist in future eras. Maybe what I get in conquest outweighs the cost to my own cities? I haven't actually played this way yet, though. To top it off, Huns and Mongols can't attach outposts to their cities, which means if I'm chaining through them, it really hampers my city capabilities. Combine that with the fact that many of those cultures don't have good lasting Legacy Traits either (unless I know I'm going to chain Hittite->Hun->Mongol), they leave me feeling they aren't good choices in the long term. Yeah, I'm always torn on picking cultures with "Emblematic Outposts" because while they can have good benefits in the moment, they don't have any lasting effect after you've moved on. Very strange, you don't see it with any other culture except huns and mongols (which makes sense because their unique outposts are tied to an entirely new game mechanic). 0 badges Send private messageĪlso the awari go back to normal outposts after you age up and change cultures. I almost forgot, I would love to see the return of old Phoenicians with the -20% or -15% discount to infrastructure buyout, I loved how they connected well with Carthaginians which were their natural development. Let's see, how devs decide to go with the balance patch. Many cultures could receive a buff if some mechanics they interact with would be more important, such as ransacks or religion.
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Goths are another culture that I wish could receive some love, maybe just increase the influence from garrisons to plus five.Įthiopians LT could also use a plus ten science per garrison, this would allow for some interesting strategies. I wish the Hittites would receive some love, their EQ specifically, it's so nice to have a special outpost but it does not really give any extra benefits beside the closer spawn that many times is hard to achieve because we need the borders to touch each other, maybe the outpost could boost the CS of the Hittites units inside it's borders.
